Another Milestone

So I just completed the save system and the system that displays and keeps track of the amount of collectibles acquired. And that all interacts with a third system that allows me to hide stuff in the editor. Seems to work well.

I put out a little contest on Reddit for people to make some cig designs. I didn’t get any responses, at first. Then I got a couple of peeps interested, with no examples. So, I decided to do it myself. If anyone wants to show me their designs – I will still pay the bucks if I like them. Here is a little gif of some of my collectible cig packs.

Some Collectible Cig Packs by TenFiddy

The music is coming along nicely. Next up is the explosions and hazards. That takes a bit of programming. I am now officially in programming mode. It was tough to get out of design and art mode. I keep writing notes in a google doc to memorialize my additions and so I can review in the future in case I forget. And here are some of my Smoke Break cig brands.

Virtual Brands for Virtual Smoking

In sad news, I spent the holiday at a huge funeral for my super awesome uncle who…. used to smoke a lot. And guess what he died of… lung and throat cancer. Smoking is no joke. Don’t do it. (Unless it’s in VR) — Uncle Terry will be missed and always loved.

Paid art-design work / contest

BIG MONEY – I need a cigarette (or 10)… I am looking for fresh ideas for a fake cigarette logo and cigarette texture / material / shader. I am looking for creative designs. This is a VR game. The cigarettes are prizes that the player can win and use to play the game. The design can be serious, fantasy, funny or whatever. This is a PG game (I will edit naughty stuff, but it’s OK to submit)

The player will only see the cigarette logo when changing cigarettes or on a box/poster in the environment. The player will see the actual cigarette a lot.  So, the cigarette texture / art / material / shader is the most important.  I already have color variations, I am looking for design. Like stripes, patterns, animated textures, fx, etc.  Things that a player will enjoy looking at or give them the incentive to win.

It’s all about the cigarette. *If your cigarette design is good – you can win.

The contest is worth a whole $10.50 for each winning design …with $105 total prizes.  You can win more than once. Paid by pay pal (or maybe similar). And game credits.

What you get: ZIP FILE HERE

  1. the actual cig model fbx (basically a cylinder)
  2. a cig material as an example
  3. a cigarette logo (a 4×4 inch .png file)
Actual Model and 4×4 inch .png, and psd file included in ZIP

What I need…

  • A picture or video of your work. (video or gif, if animated texture)

What I need if you are chosen:

ATTENTION: I WILL PAY YOU FIRST and then you send the files.


  1. The material and shader used.
  2. The logo (4×4 .png file transparent, or photoshop file)

**By accepting funds/payment, you agree that I may use your logo and cigarette design in my game. You will receive credit. I reserve full rights to the design and may modify it.

This is a great way to get your name into the industry and add a little piece to your resume. I will give you my email info when you contact me – so you can check out more details.

Now go make some smokes!


Lobby Music with some OOH

I got the most recent OH YEAH takes from Julian. Here is my mix that I will be using for the lobby music. It ends with an OOH Yeah vocal – hangs, and then loops and I like it a lot. I would like to thank Julian and Kristen for their important work (on VR Smoking -haha). And I will build Kristen a used book store, in the game because I’m not that handy, to memorialize her vocal contributions.

Lobby Music Loop by Julian Crowhust

In other news I have completed 4 more ashtrays to bring the count to 18. Then I embarked on save and load features of the game. And I working on the resets, so that the player can start a new game. Some of the programming is an ass pain. But, need to do it. I have been rewarding myself with Rocket League playtime as a reward -lol.

It’s a Unicorn Ashtray…because…yeah

Oh – I completed a method to for me to place secret items into levels (via the editor) where when found they explode with confetti. Then they “lock in” and wait for you to complete the level and then expose your prize. And then the item adds to your inventory. Seem’s to work well, but I’m sure it will need a tweak or two.

Next stage is to add more hazards and puzzle thing helpers. Oh, I have been organizing the levels into a better, more organized format. And I have been combining textures to bring down the draw count considerably. Its running at 115 fps in VR now. But I would like to get the draw count under 100 – (Its 220 now, but it was over 1K)… It’s time consuming, but kinda fun in an OCD way to increase performance.

Lobby Update

Now that I made the initial levels of the game, the art-style in the start area was not working for me. I mean, it was temporary. So, I made a new lobby.

In this lobby, I added a lot of detail (hopefully not too much). Now the tutorial runs on a little old TV instead of a pull down screen. I have included a screenshot from the editor so you can see the entire room. I hope it can make the player make inferences about the character. Whatever, that would mean to them.

Updated Lobby
Lobby Overview

The start lobby includes all of the things that the original had…just more eye candy. The trophy case of ashtrays is now on the players left and I made it bigger. But then the ashtrays didn’t fill it. So I had to make 4 more. Now there are 16 ashtrays. I’ll make more…always need more -lol.