Made a robot caddy and got a little carried away. He follows you around the course and makes generally fantastic commentary. He also flies over water and other hazards. I used some parts and sounds from Smokebreak. Then I thought…he needs a mouth and needs to blink and …oh. So I hand drew 16 or so mouth positions and they change when speaking. Then I hired a guy to do the voice-over and made him sound robotty… There is a short vid of him moving and talking below.
And I made a hitting range to practice swinging AND an indoor putting green. I have a plan, it will make sense. And it all looks really good! Almost ready to go back to coding the menus, testing the courses, and RELEASE. T minus 3 months!
And I made some make-believe logos and fictitious golf brands. Now I must resist making more robots (for now).
Almost finished another course named “Yonder”. It’s a secret military airport located in a valley complete with bunkers and a mountain entrance. Planes circle overhead, take off, and land. Satellite dishes and antennae dot the landscape. I have to make little tweaks to the greens but will do it this week. I am going back to programming next week and then it’s ALPHA time. Gotta test out the courses in VR.
Added Jasper Flats to the course line-up. It’s a horse farm. Complete with moving horses and a train…. because uh. And gigantic wind turbines for the green peoples.
I was going to make a farm, but with the brewery course that I made, now called “Bearboon” – I decided to make a horse farm stable thing instead. It looks great and it’s fully optimized. I’m getting 300+ fps on the computer. Now I am off to re-do the first prototype course. A Japanese theme with a dragon lake. This version will be a little more realistic and have a better scale. You live/program…you learn. Almost ready for play tweaking. Hoping to be in Alpha / Beta by August. WOW!