More Toys and Obstacles

I finally got approved by good folks at Steam and can start building my launch website. There are lots of things to learn and play with.

On the game-side, I made the snail gun fully functional, added a vending machine that dispenses explosive sodas, added some bank sucker tubes, a working paint can powered skateboard, hovering platforms and spring boxes. Getting the kinks out of all of the goodies working together. The little laboratory testing areas that I have made have had some unexpected interactions and have given me some more puzzle ideas.

Ooops – forgot to activate the mesh on the Gun hammer and trigger… but you get the idea.

I could make this thing super difficult, but I want to be fair to everyone. I may add some expert puzzles later. Oh, and I started work on the teleporter – right now you put your hand on a scanner and it counts downs and brings you to the next platform. I think I will change it or make another version where flicking the cig teleports you, so you can catch it and toss it again. Thinking about using a dash-like teleport to move the player thru certain stars. Like a people mover.

All in all, it’s looking good. I can ‘t wait to actually build the puzzles. So close now. Below is a new video showing off some more interactions, the snail gun, and the coin and big pop fizee vending machine, and the shaking can mechanic in action.

OMG I added a gun (sort of)

OK -So I had this idea… a snail gun. But why would you shoot a snail? Well, the snail is the “bullet” – it is the shell when fired, but sticks to things…like areas around buttons. That allows players to activate far away buttons and to also use the snail gun to knock over or destroy other things. It works so well. And, its super cute. My weekend was spent making the whole thing and programming. It was a good time. Say hello to the only “weapon” in the game.

A Real Slug

Now I have a few more things to make and then it’s puzzle creation time. I saved that part for last because it will be my favorite part. I have to do some scene optimization first. It will be an ass pain. But, it’s gotta be done. Trying to reduce the draw calls significantly.

And here is another “enemy” of the cigarette.

Waiting for a snack

Now I’m off to make a soda grenade. Of course…because you know what that does… Well, neither do I…yet. But it looks so good. Gotta find a use. So far, throw a coin into the machine, it shakes and tosses a can back at you. You catch it and now you have a fully functional soda grenade. Very messy and non-flammable. Hmm…

And a bonus one for the heck of it.

Rocket Cock-a-doodle