I decided to post some old screenshots of the matching area. It shows some of the playmaker actions along with some of the baddies. The T-rex image shows him breaking thru the force field. That’s why he is cut in half. The bad guys are invisible when on the 2-plane thanks to a cool shader trick from vacuum shaders – definitely the inspiration for starting this game.
Then, of course, the whole thing gets out of control and bigger and more levels, and a story, and all in VR. Nuts.
OK – Plane Jane Website. Fancy website = too much time away from making games.
I started my latest project, 3 Things, in September 2018 and, I think its going well. I will be posting screenshots of progress and going back into my saved archive and posting some of the old stuff so that I can memorialize some of the progress.
Right now I am working on a revision of the matching section of the game. This is good news. I have an actual plan with an end goal now.
Most of the assets are in intact and I am creating a few more. I probably need to stop and just make it work. I just discovered that Paint 3D helps me make some quick models. When the hell did I get that? Didn’t even know I had it. I was using Blender before, but its very quirky, so the less time in Blender the better. Thinking about some Maya. But I like hacking crap together.
So I have 2 levels 90% complete. I have a look and feel to the game that I like and this was just supposed be a little game…But now it looks to be better and bigger than planned. Now I want to make it compatible with Vive, Oculus, Windows MR, Gear VR, Daydream and maybe even be able to play a mobile version. Holy Poop.
I plan to post here weekly and some of the posts will be technical and bitchy, but I want to be able to retrace my actions if needed… So this is my blog to me.
An older poster design (2 months ago) so much changed.